Super Smash Bros Brawl [RSBE01]

Started by Warchamp7, August 05, 2008, 10:16:31 PM

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shadowofchaos

Hello all.... I'm new here.... (But I've had some experience with codes such as Jokers and such with the PS2)

So.... I won't be asking questions that are probably impossible to answer...

Here goes....

I have a question concerning multiple final smashes....

I've searched around and saw the list that Xtreme Starfox posted concerning which ones work in a same character x4 situation....

He says that Fox and Olimar Crash (which in my situation... DOES happen....)

But the question is...

How'd did MAST3RLINX get 4 landmasters and olimars to work in this vid?

http://www.youtube.com/watch?v=Tl6TgINNS9c

Landmasters at 2:23 to 2:37..... Olimar Ships at 3:22 to 3:33....

hetoan2

he did training mode with 4 fox's and use an infinite smash ball code and ive done it with 4 and it didnt crash ... maybe they arent at the same time

Warlock

I have a problem with one of the codes -

Infinite Coin Launcher Coins [James0x57]
04103D14 38602710


This doesn't give you infinite coins.  It instead replaces your coin count with 9999 coins and you still don't have that many coins either.  All that this code is doing is a textual overwrite of what you actually have.  If you're lost by this, here's an example -

1. Played a game without the code and earned 25 coins.  Go to coin launcher and it reads 25 coins as well.  Exit out of game and reset console.
2. Start game up with Ocarina and load just the code that's stated above.  Go to coin launcher and it reads 9999 coins.
3. Start playing coin launcher and after 25 coins are launched, no more coins come out and coin launcher still reads 9999 coins.

Any help here would be great.

On a technical point, I've even changed the "2710" and had the coin launcher read any number from 0000 to 9999 but still end up with the same results as stated in the example.

Thanks in advance!


The Gamer\'s Voice is now at DarkUmbra.net!

Igglyboo

Can someone explain the Action Modifier code?(what it does, how to use it)

hetoan2

#1084
Quote from: Igglyboo;11771Can someone explain the Action Modifier code?(what it does, how to use it)
action modifier just replaces one action with another. so if you were to disable shields then you would switch shield action to standing action

Quote from: Warlock;11730I have a problem with one of the codes -

Infinite Coin Launcher Coins [James0x57]
04103D14 38602710


This doesn't give you infinite coins.  It instead replaces your coin count with 9999 coins and you still don't have that many coins either.  All that this code is doing is a textual overwrite of what you actually have.  If you're lost by this, here's an example -

1. Played a game without the code and earned 25 coins.  Go to coin launcher and it reads 25 coins as well.  Exit out of game and reset console.
2. Start game up with Ocarina and load just the code that's stated above.  Go to coin launcher and it reads 9999 coins.
3. Start playing coin launcher and after 25 coins are launched, no more coins come out and coin launcher still reads 9999 coins.

Any help here would be great.

On a technical point, I've even changed the "2710" and had the coin launcher read any number from 0000 to 9999 but still end up with the same results as stated in the example.

Thanks in advance!
yes this has been said before, unfortunately it is just the look of the numbers and not the actual value

Hippochinfat

How do I make things like Mario's warp pipe to appear with the character action modifier?

Also, what is the value for CDs (The ones you can pick up and carry, not usable ones that actually give you music)

GaryCXJk

Mario's pipe is part of his entrance file (FitMarioEntry.pac), so it's unlikely that it would appear ever.

I do say unlikely, not impossible. Remember that the file is still loaded at start and probably doesn't get cleared from memory before the end of battle.

Warlock

Quote from: hetoan2;11773yes this has been said before, unfortunately it is just the look of the numbers and not the actual value

Well, that was one thing that I was trying to avoid (posting something that's already been stated).  That's why I did a search for it but nothing came up.  Thanks though!  :D


The Gamer\'s Voice is now at DarkUmbra.net!

BrwlUsr1206

Quote from: Hippochinfat;11798How do I make things like Mario's warp pipe to appear with the character action modifier?

Also, what is the value for CDs (The ones you can pick up and carry, not usable ones that actually give you music)
If you use the  Replace Entrances with Standing Animation code you can see mario's pipe, dedede's waddle dees, star fox arwings etc. However, you can only taunt once to see the intro with his pipe since really you're only supposed to see the entrance once.  Anytime you taunt after that his pipe won't appear again as if you were just using the action modifier code by itself.  You're trying to find out what code MASTERLINKX used in his video so you can see his pipe as many times as you want, right?  Sorry, that's all I know of.
[spoiler]
You don\\\'t mess with emos.[/spoiler]

meleemaster500

Quote from: Hippochinfat;11798How do I make things like Mario's warp pipe to appear with the character action modifier?

Also, what is the value for CDs (The ones you can pick up and carry, not usable ones that actually give you music)

if you want other characters to have mario's pipe, then moveswap sometimes causes a weird combination of entrance animations, but highly increases the chance of the game freezing.

but yeah, anytime mario does his entrance after the first one, he just jumps up into the air saying "Lets-a Go!"


i believe that if you replace the baseball bat with other items, then you can hold them.

but i assume the "cd" you are talking about is the trophy stands from SSE. they are located in the list of values, i don't know the value right here right now.

Hippochinfat

Quote from: meleemaster500;11820if you want other characters to have mario's pipe, then moveswap sometimes causes a weird combination of entrance animations, but highly increases the chance of the game freezing.

but yeah, anytime mario does his entrance after the first one, he just jumps up into the air saying "Lets-a Go!"


i believe that if you replace the baseball bat with other items, then you can hold them.

but i assume the "cd" you are talking about is the trophy stands from SSE. they are located in the list of values, i don't know the value right here right now.

I'm not talking about trophy stands. I've seen pictures of characters holding CDs.

I'll try the baseball bat.

Phantom Wings

The code you're looking for for modifying CDs to throw able weapons is the partial item replacement code, you should be able to find it in the code forums somewhere. Anyways thats the code you use to make things like a gold hammer that you can swing like a home-run-bat.

meleemaster500

not hacks, but a glitch that lets you pick up hammers like items. http://www.youtube.com/watch?v=nLkMXMtL5DY

Korean_Sonic

Hey MasterLinkX Do you know how to use final smashes at the same time if so please tell me the code. Cheers! :beer Lol :lol

meleemaster500

Does anyone know if the new gecko os w/ocarina allows more lines of code to be run? and does it allow non-gecko users anything besides an updated ocarina and region free booting?